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Main conclusions

  • Super Smash Bros. 64 introduced damage percentage, a staple for platformers, to make the games more accessible and strategic.
  • Final Smash in Super Smash Bros Brawl added chaotic and extremely fun moves, unique to each character, dramatically changing gameplay styles.
  • Platform fighters like Shovel Knight Showdown feature parry-like mechanics that introduce defensive strategies, adding depth to the combat dynamics.

Platform Fighter is a subgenre of fighting games that has taken some time to catch on with the same audience as the first platform fighting game. deception. Few of us are interested in this Super Smash Bros. 64 Developed using Nintendo characters. The game passing through IPs bem conhecidos of battle was a necessary element for this niche genre to increase its popularity.

This species continued to grow larger during evolution Super Smash Bros.. Franchising involves different mechanisms To track innovation by gender. It inspired other developers to come up with new ideas for their platformers, expanding the possibilities and at the same time raising the popularity of the genre to even greater levels.

11 Damage rate

The stronger they are, the more difficult it is to resist them.

Super Smash Bros. 64 Provide what will be the main product of platform hunting, and the damage percentage. It's a unique way to differentiate health in a fighting game, since a higher percentage of damage is dealt to the fighter who is vulnerable to being shot.

It is designed to be more accessible in casual games, such as the King of the Hill game mode. The main goal is to get rid of the fabric and lose its useful life. This helps make the game more comfortable for a wide audience, since many old wrestling games turn into cumbersome games with complex inputs and give us years of chips.

10 The final blow

Or ultimate chaos

Final Smash was introduced in Super Smash Bros. Briga Destroying friendships. It was a great match to annihilate except for the opponent inside the penalty area. The only way to obtain this power is through the Crushing Ball, which is a shiny metal ball. He goes bankrupt more easily, stays longer in the box, or loses players.

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Final Smash has different activations and effects for each character. Some Final Smashes are pretty simple, like Mario or Samus' giant projects. Other hits power up the user, activating a temporary stabilizing state that strengthens their attacks such as Super Sonic and Wario-Man. There are some very chaotic characters, but they are still fun to play.

9 transformation

Kavalhirska Revolution

Pa cavalero confronto Force the players to do so I thought carefully about Barry. Its only defensive option protects the user from any attack before fending off nearby opponents. Attackers can be punished for being too aggressive, or for throwing them into a dangerous area.

The main drawback is the final delay and reward. Losing Janela from the turn will expose the user to damage. It protects the user, and does not hinder the opponent for a long time, allowing fighters to fight instantly. The user has only a few advanced schemes to pursue the defense that does not happen.

8 Raiva

Gear counter faulty

Vaiva is an essential mechanic for getting a high return or reducing drawbacks Briga. Defensively, a fighter can build up half of Raiva's bar to reach Rage Burst. It also attacks any nearby opponent as it interrupts the user's momentum, saving them from a fatal throw. You can also save the fighter from falling into a state of incapacity after using a special recovery tool.

Offensively, a fighter can pre-enter the entire meter to access Rage Mode. It strengthens the user's attacks, increasing damage and attack. It is expensive because it requires a full meter. It's better Management or raiva meter To avoid wasting unnecessary resources in various interactions.

7 Directional influence

Impact on survival

Directional impact is what gostarem platform fighters do Super Smash Bros. body after body Very different From traditional wrestlers. Defenders can survive a fatal hit by controlling the launch angle. It's an effective addition that becomes a staple of the series.

Embora or DI is very beneficial to the injured player, and may lead to consequences. Conscious invaders can react to DI and lure him for further penalties. The defender must also re-execute the appropriate direct hit for certain attacks, otherwise he may not finish the push sooner than expected.

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6 Undadash

Advanced movement

Wavedash is an inspiring mechanic that is easy to do Revis de etre. This option allows players to run back and forth with immediate access to launch an attack. Its use is similar to Street Fighter when both fighters play footwork to attract and punish a bad attack.

Wavelanding is another addition inspired by platforming action. Isso allows the user to swipe the button to mix up landings, challenging the opponent's reaction and anticipation. Isso can be used defensively to avoid a potential attack or offensively to strike an unsuspecting opponent.

5 Clay

Move with a little rubber

Slime Meter was introduced as a new mechanic for Nick All Stars Brawl II. Its powerful use is similar to other fighting games like Owned equipment, King of fightersand Street fighter.

It supports both offensive and non-defensive games, expanding the player's combat options. Ganham Mud Wrestlers Either lidar or take damage. Using a rubber band, players can cancel any action to connect a true combo or activate one of their special attacks for stronger properties. If a player is attacking or shooting, two rubber rods can be used to push the opponent back and interrupt or push them. The most powerful option is to use the three bars to maximize combat, dealing huge damage and alienating many opponents.

4 Weapons

Master of weapons

It is better to get weapons to get advantages in one brawlhalla correspond. Equip a weapon Increases damage dealt to fighter range. Each fighter has two types of weapons out of thirteen:

  • sword
  • bayonet
  • Kanhao
  • The glove
  • Big sword
  • Fujiti shaft
  • bracket
  • Kars
  • Martello
  • sphere
  • Voice
  • Machado
  • Blasters

Each fighter starts the game with their most stable weapon, unarmed. After some time passes, a flaming sword will randomly drop onto the platform for anyone to catch. When a fighter acquires a weapon, he/she randomly equips one of its weapon's specializations. It also grants new combos for using weapon-based special moves or throwing non-enemy weapons.

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There is no better weapon for defeating enemies in concentration-focused video games, as evidenced by games like Dante's Inferno and Grim Dawn.

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3 Credit

Different skills

Oh the advantages of the system Multi vs It allows players to equip perks that grant specific buffs and abilities. They are classified into three types: offensive green, defensive blue and utilitarian green. Multi vs It encourages players to equip any customization perk, enhancing team synergy that can be enhanced when both teams equip the same perk for additional stat boosts.

Any player can equip up to three observation points, and each player has exclusive observation points. These advantages are linked to the fighter exclusively through his moveset, such as Bernalunga's Tunnel Shockwave or Batman's stronger Bounce. Just an exclusive feature prepared for the player, giving more depth to their playstyle.

2 Custom animations

Variants of Smash Bros.

Track custom transactions Lots of customizable possibilities inside Super Smash Bros. game for Wii U. Each character has a basic menu with two additional options for each special character to change their characteristics and effects, such as Mario's shock cloak or Marth's golf jump. Some characters like Palutena have custom moves that completely change their special moves.

This design is similar to Mortal KombatCharacter variations, which changes the player's access to techniques for different playstyles. Custom moves expand the capabilities of wrestlers, especially Mii wrestlers with custom weight and height for various stats. Custom moves are not available for DLC characters, as they are baked into the game mode.

1 Final zoom

Stunning finishing touch

A knockout is never more satisfying than how you finish a zoom Super Smash Bros. Ultimate. Finish Zoom occurs when the last two players hit a hard hit End game attack. The action slows down and the final attack approaches before the player launches. This only happens if the launched player uses their last sword, as they can then warn of an attack that ends with a rapier with its fatal misses.

Isso nem is always the guarantor of a knockout. A player who is holding or attacking can still survive with the appropriate DI. Its purpose is to give the losing player time to reassert their position and save themselves before their last stand, unless the damage percentage is very high.



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Miranda Cosgrove

My Miranda cosgrove is an accomplished article writer with a flair for crafting engaging and informative content. With a deep curiosity for various subjects and a dedication to thorough research, Miranda cosgrove brings a unique blend of creativity and accuracy to every piece.

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