Clash Royale: Melhores Decks de Arena 6

Clash Royale: Melhores Decks de Arena 6

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Clash Royale Players will face more difficult opponents and unlock new cards as they progress along the slope. This gives players the opportunity to do so Develop formations that adapt to your play style. It allows you to play without relying on common cards that you don't enjoy playing with. Also, concave Below will help players who need to get out. Arena 6.

Updated on August 27, 2024 by Hamza Haq: Clash Royale has evolved significantly over the past two years, introducing new cards, levels, champions, and game modes for players to enjoy. However, the first thing you need to do is climb to the Arena in the main game mode to unlock the ability to obtain new cards. There’s no point in trying to build an endgame deck before heading to Arena 15 or higher. To do this, players must first win tournaments in the lower Arenas to climb up. This article has been updated with additional possible decks that players can use to progress.

Best Arena 6 Deckouts in Clash Royale

Isca de Burco

Isca surface area for pigs (average 3.3)

pork knight

goblin barrel

The Knight

Skeleton Army

Spirit of Fire

Infernal Tower

fireball

Go

Hog Rider is a quick and easy win condition for building and supporting. The main point of this mission is to land as many hits as possible on opposing towers like Goblin Barrel while distracting the tower and opposing troops like Cavaleiro Hog and giving them reliable support like Moskteiro and Espírito do Fogo for ground and air. Fireball and Zap are great combinations of potential items to clean up after any failed attempt, with Inferno Tower being used largely for defense.

If your opponent has a stun, try to lure him in with a Skeleton Army, Goblin Barrel, or Inferno Tower and then punch him out when he's done. Opposing tanks like Giant or Pekka can be fought with an Inferno Tower, which should be kept in reserve for these occasions. The only answer to Goblin Barrel in Arena 6 is Fireball or Arrows, as both have the same exchange or elixir loss on the other side.

Giant grave witness

Clash Royale: Melhores Decks de Arena 6

Giant Tombstone (average 3.8)

giant

Mini Pica

The Knight

Baby Dragao

Skeleton Army

grave-stone

fireball

Mushrooms

This deck has a strong defense with cards that have the versatility to play against many decks that can be thrown on the way. The Giant can absorb a lot of damage and position his troops behind his manpower margin to deal a lot of damage as he is sure not to be surrounded by enemy troops and towers. Arrows and Fireball are ideal to support the Giant on the offensive, while Tombstone is essential as, with proper positioning, it can buy time for other troops to clear the defense.

Reducing the Giant's attack with Baby Dragão is essential for dealing with an army of opposing Skeletons or minions, which we can easily reduce to zero if left unanswered. Placing Mini Pekka behind the Giant can help reduce the number of kills from tanks like Pekka, but should primarily be kept in reserve as a unique damage dealer on defense.

Becca Ram

Becca Ram (Episode 3.4)

Becca

Go

Batala Ram

Morsegos

charming

It was

Cavalero

Skeletons

PEKKA is unlocked in Arena 6 and is an excellent response so that anyone on the opponent can shoot at non-players, including Racer, Giant, Valkyrie, and Cavaleiro. However, PEKKA should always be used defensively as a reaction to what the opponent is doing. There is no victory condition if it can be easily fought by a Skeleton Army or Hell Tower. This bar is completely interactive and the game is based on what you see on the other side. To have PEKKA on the field, place a Battle Ram behind her when she crosses over to you, allowing her to defend against your tower attacks.

Witch is a defensive option to combat the flying units used by Pika. Morcegos and Cavaleiros provide lower elixir cost for air and ground units, but the main goal is to stay on the defensive. Only after the double elixir effect, players should press to deal damage to the opponent's tower. Zap is a response to both Skeleton Army and Inferno Tower, but it can also be used to combat the opposing Morcegos. So that the tower is reduced to zero, maintain the defensive position and let the time run out to achieve victory.

Patalha Ram Course

Batalha Arete Cycle (Average 2.9)

Carneiro de Batalha

Cavalero

Lacaius

Spirit of Fire

Spirit of the Trojan

Geula's demon

fireball

Mushrooms

Battle Ram deals massive damage to any building or tower it comes into contact with. Build around them with a bunch of cheap defensive troops, like Minions and Knight, to absorb the damage. This makes the deck capable of playing very quickly and powerfully. Don't attack on defense. Goblin Cage is a perfect counterattack to build targeted troops like other cheap troops we can go in and clear the defense, opening up a new path for Batalha Ram.

The goal of this deck is to get units up and running as quickly as possible, which means using two units at 1 elixir, an Electro Spirit, and Skeletons, and no cooldown. If done right, this means that during a double elixir, two Knights and two Lacquers can accompany a battalion attacker on the other side, an overwhelming force that can destroy anything at this stage of the game in seconds.

Isca the Infernal Valkyrie

Inferno Valkyrie Island Surface (Average 3.4)

goblin barrel

Valkyrie

The Knight

Skeleton Army

Spirit of Fire

Infernal Tower

fireball

Mushrooms

This great defensive deck can make it difficult for your opponent to attack like Goblin Barrel. Skeleton Army and Spirit of Fire are useful for unleashing the elements we can fight in Goblin Barrel, while cards like Valkyrie, Musketeer, and Inferno Tower can really shine on defense.

Goblin Barrel is a win condition in this deck, which means you need to find a way to deal residual damage to opposing towers. One easy way to do this is to use Valkyrie to defend tower attacks and launch a Goblin Barrel at the edge of the arena. If you don’t play the barrel directly on the tower, any response from another player to this card, such as arrows or fireball, will become wasted elixir and allow the goblins to reach the tower.



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My Miranda cosgrove is an accomplished article writer with a flair for crafting engaging and informative content. With a deep curiosity for various subjects and a dedication to thorough research, Miranda cosgrove brings a unique blend of creativity and accuracy to every piece.

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