Atualização MultiVersus adiciona recurso solicitado por fãs

Atualização MultiVersus adiciona recurso solicitado por fãs

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Atualização MultiVersus adiciona recurso solicitado por fãs

Main conclusions

  • MultiVersus finally allows players to use any character in local modes, fulfilling its two main requirements.
  • Patch changes include a new game balancing system and character buffs/nerfs.
  • The patch also fixes bugs, improves combos, and adds new characters like Samurai Jack to keep you engaged.

multi vsThe new game patch brings an important resource you've been asking for for months: the ability to play as any character in local game modes. multi vs We've been pushing forward in the months since its official launch in May 2024, adding a series of new characters and tunes to the game.

Before the dissolution, multi vs Remove the strange ability to interpret any character. In local modes at launch, we established this during the beta period. That’s why players will be clamoring to get the full cast back, especially since it seems like Warner Bros. has done something to incentivize people to spend money on the characters they want. Unfortunately, this kind of decision is typical of free-to-play games that rely on microtransactions to generate revenue.

Updated August 29, multi vs Volta resource has finally been officially added. The game will also feature some changes to the gameplay experience, including the much-needed parity scale, where players with two or more rank levels in the game will no longer be equalized. Recently added classified status multi vsAs groups of two terão seus encounters based on a higher ranked non-player. The patch is also great multi vsJump decks are not just for more dynamic juggling sets and more diverse gameplay.

In addition to the changes in the patch, some characters have also been buffed, nerfed, and some bugs have been fixed, especially Beetlejuice and Agent Smith. Beetlejuice has proven himself to be a capable killer. multi vsIts extensive changes, which include damage boosts and knockback boosts, show that the developers are pushing players to take full advantage of the new character. While Agent Smith has some of the best animations and graphics, Morty's Air Side Attack 1 has been reverted to its previous state with the changes in patch 1.2.0, making the movement more consistent.

On the subject of two characters multi vs A new character has recently been added from Cartoon Network, Samurai Jack. In the latest update. With 30 characters available on its roster from a wide range of Warner Bros. IPs, it’s only natural that you’ll want to play as many as possible. Allowing free and unrestricted access to all characters in local modes is a great way to keep playing and also encourages you to spend money or time for those who want to use the online multiplayer mode.

MultiVersus 1.2.3 Patch Notes

Mother of the year

  • All players are now available to play in local game modes.
  • In ranked modes, players will not be further paired when there is a difference of more than two full tiers in ranking. For 2v2 matches, groups of 2 will be paired based on non-players with the best ranking in the group.
  • We have Platinum, Diamond and Master levels, and RP loss is limited to -19.
  • If you haven't played a character recently, your win/loss sequence will be reset for matchmaking purposes. This applies to both Ranked and Unranked modes.

General combat

  • The elusive Air Down and Air Down-Forward can now be used with greater confidence on platforms.
  • Some air attacks now maintain less momentum when performed as part of a platform dodge.

Bug fixes

  • Fixed an issue where console noise was not playing properly.
  • Fixed an issue with Marceline Ringout being disabled.
  • Fixed an issue where some characters' voice lines would not play.

Findas

  • The gem of “In The Shadows” has now been revived.
  • Fixed issues with the camera blocking progress during co-op mini-golf.

Characters

  • Agent Smith
    • ground attack
      • Cancel Janela to get 2 correctly advanced squares.
    • Air attack
      • Low Motion Frequency Lock for 13 frames out of 18 frames
    • Private neutral
      • Pre-load configuration panel reduced to 4 frames
  • Kiso Soko
    • Ground attack
      • The number of amazing works increased from 18 to 20.
      • Damage increased from 8 to 9
    • Side Ground Attack 2
      • Cancel Janela to get one advanced table correctly.
      • low strokes
    • Ground Attack 3
      • Configuration panel reduced to 3 squares
    • ground attack
      • Pre-load configuration panel reduced to 4 frames
    • ground attack
      • Cancel Janella to reach 5 advanced squares
      • The hitbox has been updated to better combine with the punch attack.
    • air side attack
      • Damage increased from 7 to 8
      • The dissonance scale increased from 13.5 to 15.
    • Air attack
      • Damage increased from 6 to 7
      • The number of amazing works increased from 8 to 9.
    • Special landing
      • Fixed an issue where the bomb image would remain visible on the screen and then disappear over Beetlejuice.
    • private air side
      • Acid Point hitbox damage increased from 5 to 7
      • Sour Spot Hitbox Knockback reduced from 2800 to 2650
      • Knockout 9 to 15
  • grenade
    • The benefit of “reference”.
      • The gloves don't last much longer, and you'll still be too close to the edge of the sand.
  • Jake
    • Special R/Terra
      • Fixed an issue where Jake would not appear to run when moving as a horse.
  • Lebron
    • Air Attack Down (Basquete and Seem Basquete versions)
      • Quick pause is now allowed during the start of an attack.
    • neutral air attack
      • More upward airflow is maintained at the beginning of the attack.
  • Morty
    • Side Air Attack 1
      • Empurrão reduced to 1000 from 1300
      • The dissonance scale has been reduced from 6 to 5.
      • The more horizontal angle of the corner allows for more jumps not only
    • Air attack
      • Hitbox initialization time advanced by one frame; Hitbox active duration increased by one frame
      • Visual effects now better match attack characteristics.
    • ground attack
      • Hitbox damage from point to weapon increased from 1 to 6
      • The attempt increased from 750 to 1350.
  • Rendog
    • Ground Attack 1
    • air side attack
      • Knockback feature more for baixo to allow for jump combinations not only
    • neutral air attack
      • Project setup time reduced by one frame.
  • sausage
    • A special side of the air of anger
      • Fixed an issue where this attack would unintentionally break shields.
  • Fresh
    • Dodge the land
      • Fixed an issue where Taz's terrain dodge would not move from platforms.

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My Miranda cosgrove is an accomplished article writer with a flair for crafting engaging and informative content. With a deep curiosity for various subjects and a dedication to thorough research, Miranda cosgrove brings a unique blend of creativity and accuracy to every piece.

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