everyone blood sucker gameDon't believe it River of the Soul epic for Vampire: The Mask – Linhagens, Outlines some crucial aspects of the two supernatural beings who are its main characters. Even trying to showcase a high-quality game with a very complex world-building and narrative proves that there are some things that the developers are missing or adding that aren't necessarily necessary.
Not a case Vampire: Mask – Linhagens 2High expectations, so far more than the Chinese room. Update launch date to early 2025. What do you really expect from the game? Do we want it to focus on the narrative aspects of the original IP or do we want it to be more combat-oriented, like other modern RPGs? This list contains all the bugs Vampire: Mask – Linhagens 2 Definitely should be avoided.
6 repetitive combat patterns
This makes players tired and the game becomes predictable and flat.
- Pros: Saves a lot of development time.
- consAll your enemies look the same, and players get tangled up easily.
One of the biggest problems with modern RPGs is that they always box you in in such a way that it’s impossible to tell one enemy from another. Every combat encounter, objectively, feels a bit repetitive. All combat phases start out the same way: stand in a position that doesn’t alert your enemies, sneak around a bit, maybe stealthily destroy one of your enemies, then get discovered and go full Rambo on them.
Asim, a roller coaster game where we embody a vampire Wood Universe, and there's a big vampire up there, with so many powers and abilities to use, why would you choose to repeat this pattern? Can't we just be cool and avoid dealing with the little Kabang and get a reward for it? Similar to how Shame Lido with the powers of The OutsiderWhere there was some sort of environmental stealth system rather than just dodging and evading. On the other hand, the repetitive combat is also present in games like blood sucker, While it was fun in any form, it managed to frustrate players in some crucial aspects of representing an immortal and powerful being.
5 break the mask
Two crucial aspects of tradition must be handled carefully.
- ProsIt is an excellent mechanic and an essential part of the tradition.
- consIt limits the player in more than one sense and should be treated with caution.
Not the universe blood suckerThere is one important thing that players should always remember: the mask protects not only the vampire lifestyle, but also all of their alternatives (such as ghouls and human minions). Obviously, there are two main aspects Vampire: The Mask – Linhagens, Where players have to carefully plan their actions or run or risk causing a bloody fit. So what will it be like? Vampire: Mask – Linhagens 2 Lidar with this specific mechanic? Will players be penalized for a few years for revealing their true selves in human years? Is it limited to certain areas of play?
For example: Elysium should be primarily social and it should be impossible to attack anyone inside. Or the same goes for human boats. Players going into the first game should note that night houses are important for restoring humanity points. Will all of these mechanics be linked together in sequence? Certainly restricting player actions seems frustrating and restrictive, and in more than one case, can lead to the player breaking completely. So why do this? Let players break the rules and face the consequences. Don’t endorse; after all, that’s part of being a vampire.
4 Relying heavily on visual resources and depicting the true nature of vampires.
I dream of all things vampire related, but veteran VTM players know that this is a problem
- Pros:Make sure the characters look more attractive to the general public.
- cons:Keep the true nature of vampires out of the game cycle.
One particularly annoying thing about vampire games (and we're talking about everything in the genre, not this series in particular) is that they're obnoxiously static on the visual side. The stereotype is flawed and they wear their clothes. For vampires who come from the imagination of authors like Anne Rice. The truth is that vampires are WOD Everyone is dressed to the nines, and many of them look like free spirits. The usual “model” of vampires is a name that dates back to the 19th century, and is perfectly suited to modern civilization. At least that is what it seems on the surface, and that is the stereotype.
I thought of Beckett or Jacques Sorrenti. VTM – Linhagens; She doesn't look particularly messy, but her visual impact doesn't rely on stereotypes. Either she's a scientist, or she's a messy, punk vampire who wants to teach the Camarilla from time to time.
Camarilla Falando: How will this game work? These facts are very important to Vampire: Mask, So the developers will reveal that we will be playing as a “Sheriff” from Seattle, meaning a Camarilla-only show. However, vampires are fickle, and their morals and tendencies are constantly changing according to their selfish desires. This is perhaps one of the two most important aspects of a vampire’s character: his true nature as a predator, not as a creature. While predators can roam freely, the animal remains obedient in the field. Will players be forced to stay within the fence or walk freely?
3 Players punished for their schools
The growing trend among role-playing games should be avoided at all costs.
- Pros:Allows developers to easily translate narrative into gameplay, giving the player a sense of power.
- cons: Punishment and punishment force players to seek better results to get better rewards.
One aspect of the original game that was highly controversial was the insane difficulty level if players played in certain narrative schools. In any traditional RPG, stats are important to the outcome of the game, so players should keep in mind that some stats are there to make their lives easier when choosing a game style. Or what happens if the stat system unnecessarily restricts the player and essentially prevents them from getting the best possible results? Isn’t the point of RPGs to provide alternative ways to achieve the same goals, and encourage players to use their wits and adapt?
One option is to give players a choice about the outcome of this choice. As part of the game's story. Another completely different option is to punish players who want to solve things in an alternative or outside-the-box way, which is generally the case. Most RPGs give players this false sense of agency, when in reality they only offer one or two (with three) “specific” dialogue options to move things along and figure out the “best possible outcome.” This is not player agency; it’s just an analysis with additional stages, and it would be a mistake to do it in a deep RPG that caters to an adult audience.
2 Sem enemies bullet sponge please
Another weird way to increase the difficulty, but it shouldn't be necessary.
- ProsEasy to design, easy to make players explore the peak of power from meeting the head chef
- cons: Negatively affects the player's view of the game world, breaks immersion, and is flat.
no Trivas WorldThere are many powerful beings, such as Vampires, Lobisomens, and even Magos or Caçadores sometimes (they are very difficult to find the changeling, and therefore, impossible to cross). Not so much, Contrary to what the general public might thinkThese are not absolutely indestructible creatures. Empora vampires are some of the most powerful creatures in the world, along with wolves, they are not truly immortal and there is no practical meaning to them.
Sure, vampires can take some shots without any hitches (or headshots in some cases) and still function normally. Wolves, on the other hand, are more resistant and require certain conditions to receive damage (aka brata), but they are still unbeatable. Oh lobisomem m Vampire: Mask – Linhagens – The fact that players have to run for their lives is part of the roast dinner, and like vampires, players have a chance against lupins and will play their cards right. In other words, the ideal situation is to have no enemies with bullet sponges that don’t play. They tend to be ridiculous (even more so than humans), especially when you consider all the supernatural creatures that players can encounter.
1 Difficulty level based on vampire classes
O Mayor Erro VTM – Linhagens Feitas
- Pros: Flip the play styles so you can easily distinguish between the two.
- consPlayers may find that some classes are more preferred than others.
Anything that happens Vampire: Mask – Linhagens Players are concerned about their “unwritten rules” regarding class training and the difficulty level escalating in line with players’ training in this regard. The most obvious example was the quest for the “Nosferatu,” a socially deficient class that is essentially a mobile “mask-breaking machine.” Of course, this means that the player must focus on their stealth gameplay, but unfortunately there are parts of the game that do not include this stealth, resulting in a 90% chance of breaking The Masquerade as Nosferatu. . Asu can be Frustrating for players who want to play Nosferatu.Since the gameplay was so bad you still have a chance to make it through the entire game without finding unfair dead cloths.
On the other hand, Toreador, Ventrue, and Tremere were clearly less physically focused, and better, but still strong enough to exceed 100% completion, and could still be stealthy enough to play in the same way as Nosferatu. Mas Sim or Social Deficiency. On the other hand, the Malkawi were so unpredictable in every dialogue (they often said nonsense that they ended up being visions of the future) that they added a new layer of difficulty to the game. In other words, the game has difficulty levels based on the choice of the Clà Vampiro players, which is not fun for every player, or in every possible narrative outcome. Now, again, this can easily be solved with “class” balance or, in this case, class balance. As far as we know, there will only be four classes to choose from at the start. Linhagens 2: Banu Hakim, Brujah, Tremere, and Ventro. Sala Chinesa definitely seems to have avoided this choice, as most of their classes are balanced (except Tremere, who will remain broken). Or what will happen in the future? Will they add more classes? If so, will it allow some freedom for players or force them to play the “Do you play Cla?” game? Only time will tell.